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Battlefield 4

Selection of work from Battlefield 4 (2013).
I worked as UI Art Director on the project, leading a team of UI, 2D and technical artists.

Battlefield 4 Logo and explorations, created together with Robert Sammelin.

Battlefield 4 Logo and explorations, created together with Robert Sammelin.

Video / Motion tests for logo animation, created on a CRT TV in the studio.

Main menu motion background.

Main menu motion background.

Multiplayer menu motion background.

Multiplayer menu motion background.

Multiplayer menu with UI layer.

Multiplayer menu with UI layer.

Single player menu motion background.

Single player menu motion background.

Soldier Progression menu.

Soldier Progression menu.

Customisation menu.

Customisation menu.

Weapon customisation menu.

Weapon customisation menu.

Weapon customisation menu, concept exploration.

Weapon customisation menu, concept exploration.

Single player Tactical Visor

Single player Tactical Visor

Killscreen UI

Killscreen UI

End of round UI.

End of round UI.

Commander Mode

Commander Mode

Commander Mode - 3D View

Commander Mode - 3D View

Commander Mode - 2D View

Commander Mode - 2D View

Commander Mode - 2D View

Commander Mode - 2D View

Deploy screen motion concept.

Deploy screen UI.

Deploy screen UI.

Siege of Shanghai Multiplayer loading screen concept

Siege of Shanghai Multiplayer loading screen concept

Siege of Shanghai Single Player loading screen concept

Siege of Shanghai Single Player loading screen concept