Selection of work from Battlefield 4 (2013). I worked as UI Art Director on the project, leading a team of UI, 2D and technical artists.
Battlefield 4 Logo and explorations, created together with Robert Sammelin.
Video / Motion tests for logo animation, created on a CRT TV in the studio.
Main menu motion background.
Multiplayer menu motion background.
Multiplayer menu with UI layer.
Single player menu motion background.
Soldier Progression menu.
Customisation menu.
Weapon customisation menu.
Weapon customisation menu, concept exploration.
Single player Tactical Visor
Killscreen UI
End of round UI.
Commander Mode
Commander Mode - 3D View
Commander Mode - 2D View
Deploy screen motion concept.
Deploy screen UI.
Siege of Shanghai Multiplayer loading screen concept
Siege of Shanghai Single Player loading screen concept